A downloadable game for Windows and Linux

Buy Now$2.49 USD or more

About This Game:

Recruit. Upgrade. Command. 

In this hand-drawn pixel-art card-battler game, you’ll gather powerful allies, upgrade their vocations, and lead them into battle beside Princess and her mouse guardian Arlo against the cursed Forsakens who threaten the kingdom.



Features:

  • Upgrade and Evolve Vocations - Level up your battlers and upgrade their vocations to unlock powerful new abilities as you customize your strategy.
  • Recruit Over 50 Unique Battlers - Collect and command a roster of more than 50 battlers, each with distinct powers and playstyles.
  • Master Your Deck - Build and refine your deck with Humans, Beasts, Mythicals, and Forsakens - each with their own strengths and weaknesses to exploit in battle.
  • Accessible Yet Deep Combat - Draw cards, play your hand, and outwit foes in turn-based card battles that are easy-to-learn but challenging-to-master.
  • Fight Beside the Princess - Stand with Princess and her mouse guardian, Arlo, through a story-driven campaign of her destiny.
  • 7 x 2 Unique Dungeons - Conquer 7 different dungeons with two difficulty levels catered to guide your journey on Fenua.
  • Hand-drawn Pixel-Art - Experience hand-drawn pixel-art visuals that bring nostalgia back to life.

Controls:

  • The game currently features support for Point-and-Click control.

Links:


To-do-list:


Try the Demo:

  • Play the free demo to try the first 5 dungeons!
  • Desktop demo save file will carry over to the full game! 
  • Buy the full version to unlock the complete story!

Your feedback matters a lot to me! Rate this game and Comment below! 

Purchase

Buy Now$2.49 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.49 USD. You will get access to the following files:

princess_covenant_win.zip 89 MB
princess_covenant_linux_x86_64.zip 83 MB

Download demo

Download
princess_covenant_demo_win.zip 89 MB
Download
princess_covenant_linux_x86_64_demo.zip 83 MB

Development log

Comments

Log in with itch.io to leave a comment.

Hi there, this is a fun little game that you've made, so thanks a lot!

Hi! Thank you so much for playing! Your kind comment means a lot to me!
I had moved on to the next project but I've learnt a lot from this project!

After playing the demo for an afternoon I have to walk away from this one out of frustration. I hope it gets more attention because I see potential and I love the art style. The game play is simple, fun, and addictive. My frustration comes from the players inability to keep pace with the enemy power levels. You face stronger enemies than you have access to and there are so few resources to improve your units that on three different new game runs where I focused on different strategies I was walled at the fourth dungeon each time. You lose a character if you are defeated and it cost resources to get a replacement up to par, but you get no resources if you lose. So with no way to get more gold you are stuck in a snowball situation where your deck gets weaker every run and you cannot upgrade anything unless you somehow defeat the entire dungeon. You cannot farm earlier dungeons either because after finishing one that dungeon is scaled up disproportionately to the rewards the player is given  Having to choose how to spend your energy (drawing vs playing cards) is a fun mechanic but I wish there were more options to scale your energy gain so you don't have so many "dead turns" where you just draw two and pass. I would also love to see more ways to improve or alter your cards/deck besides spending resources in town or at the end of a successful dungeon run, like random encounters between dungeon fights. 


I'll admit it's absolutely possible I am just uniquely bad at this game and thus my opinions should be ignored. I really want to like it and I had fun up to a point, but feeling powerless as three save files fall apart at the same point is my limit for now. 

Thank you so much for playing! Yes I understand the frustration and I also had the feeling that this would happen. And I'm sorry to hear that it happened to you. I might not be able to upgrade these stuff because the sales is low but I thank you for the feedback anyway.

(+1)

Played the demo, really enjoyed the art, it was awesome. The battle needs to be balanced more though, I could cheese it by putting on a place where there is no enemy and then just put the highest card with most damage. No damage carried between battles might be the reason why I employ the strategy. Neat, remind me of pixel tactics although it's a bit hard since I can't really remember the cards effects without hovering the info unlike pixel tactics

Thank you very much for playing the demo! And also thank you for the feedback, it means a lot to me! Yes, it's a valid strategy that I intended for the beginning stages but it won't be as easy for the latter stages. I haven't heard about pixel tactics. But I'm going to try it!

(+1)(-1)

I played the demo so far, it was cool, I like the large range of options you get to improve your deck. I've been paranoid about choosing a new battler after a battle because you don't select the one who gets to leave.

OMG thank you so much for playing! but don't worry, the one that you get from the battle rewards are unique, meaning it won't be able to be collected anywhere else!